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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Adam Kinney, Continuum Explorer - Latest Comments in Silverlight-based Gaming is about to explode | Adam Kinney, Continuum Explorer</title><link>http://adamkinney.disqus.com/</link><description></description><atom:link href="https://adamkinney.disqus.com/silverlight_based_gaming_is_about_to_explode_adam_kinney_continuum_explorer/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 02 Mar 2009 16:51:40 -0000</lastBuildDate><item><title>Re: Silverlight-based Gaming is about to explode | Adam Kinney, Continuum Explorer</title><link>http://adamkinney.com/blog/416/default.aspx#comment-6795834</link><description>&lt;p&gt;Another Silverlight Game contest! Create or Mod an existing game to win the Dr. Dobb's Challenge 2: &lt;a href="http://dobbschallenge2.com/" rel="nofollow noopener" target="_blank" title="http://dobbschallenge2.com/"&gt;http://dobbschallenge2.com/&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Adam Kinney</dc:creator><pubDate>Mon, 02 Mar 2009 16:51:40 -0000</pubDate></item><item><title>Re: Silverlight-based Gaming is about to explode | Adam Kinney, Continuum Explorer</title><link>http://adamkinney.com/blog/416/default.aspx#comment-6740041</link><description>&lt;p&gt;I agree with Leroy. I like to assume that someone somewhere has been working on making the text look crisp. It's a detail that many may not even notice but it could make the difference amongst the highest quality applications.&lt;/p&gt;&lt;p&gt;Thanks for all the useful links on this post. There is no doubt that Silverlight based gaming will explode, but I guess the scale will depend on marketing efforts from Microsoft. Am I right? I am very curious about the marketing strategy. How will the general public know what Silverlight is?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Silverlight Girl</dc:creator><pubDate>Sun, 01 Mar 2009 02:27:57 -0000</pubDate></item><item><title>Re: Silverlight-based Gaming is about to explode | Adam Kinney, Continuum Explorer</title><link>http://adamkinney.com/blog/416/default.aspx#comment-6730765</link><description>&lt;p&gt;Well played Mr. Jenkins.  I can't talk to Silverlight 3 yet, but here is a screenshot of text from two of the games mentioned above: &lt;a href="http://adamkinney.com/images/blog/gametext.gif" rel="nofollow noopener" target="_blank" title="http://adamkinney.com/images/blog/gametext.gif"&gt;http://adamkinney.com/image...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;If you check out the Manic Miner game and click the screen, the text comes flying at you and gives you a good idea of what the text looks like close up.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Adam Kinney</dc:creator><pubDate>Sat, 28 Feb 2009 16:35:54 -0000</pubDate></item><item><title>Re: Silverlight-based Gaming is about to explode | Adam Kinney, Continuum Explorer</title><link>http://adamkinney.com/blog/416/default.aspx#comment-6717181</link><description>&lt;p&gt;Has the Text Readability improved in Silverlight?&lt;/p&gt;&lt;p&gt;If no, then Game Over.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leroy</dc:creator><pubDate>Fri, 27 Feb 2009 21:32:46 -0000</pubDate></item></channel></rss>